Resident Evil Village has just received a patch on a PC that aims to smooth the racial barriers of frame caused by the anti-piracy game (DRM), while also potentially giving a further frame per second push through the new Super FidelityFX resolution AMD (or FSR in short.) ,
Resident Resident Resident’s Twitter account announced important updates to Steam, noting that “adjustments have been made to optimize anti-piracy technology” from the game.
Important updates for evil village players Resident in Steam: – FidelityFX Super Resolution (FSR) from AMD is now supported. FSR supports a higher frame level on a PC for enhanced game playing experience. – Adjustments have been made to optimize anti-piracy technology. Ajuly 20, 2021
As you can see, there is a lot of controversy last week when digital casting found that the resident version of Evil Village was a crack running smoothly, where retail copies showed a chaotic stuttering problem with the smooth gameplay.
Capcom acknowledges the problem and promises it “works on fillings to overcome the PC performance problem” which “must be available immediately”, and it seems that this solution has now arrived.
While the patch note does not directly discuss or mention stuttering, not only that ‘optimization’ is applied, it is clearly enough the fair assumption that this is a cable healing that talks about last week. And indeed an anecdotal report on social media shows that he has increased the frame ratio for several gamers in a situation that previously proved to be problematic.
Note that the evil resident village actually uses Double Layer DRM, with Denuvo and Capcom’s own anti-piracy technology.
FSR treatment.
Another change as we mentioned at first was the introduction of support for the FSR, namely AMD equivalent to DLSS (remember that the FSR can benefit all graphics cards, not just AMD models, if the game does not have support for DLSS – and the village is not, even though it offers tracking Sinar). We know this will come because AMD previously told us that Resident Evil Village was in line with FSR treatment.
Like DLSS, the idea is to increase the level of frame, and once again anecdote, there seems to be some small FPS lumps that are good for initial adopters that have been patched and report their findings – such as extra 10 fps for RX 580 in the ‘high quality’ settings (maybe means ‘ultra image quality’ or max).